![]() You blow half a section of your opponent’s head off in grotesque fashion. Sniper Ghost Warrior: Contracts 2 does a fantastic job recycling similar kill animations that boil down into 3 categories: 1. In trying to place itself somewhere between the realism of Operation Flashpoint and the outrageousness of Call of Duty, the game ended up firmly in mediocreville. Sniper: Ghost Warrior throws players into the chaos of a military coup, as they aid the rebels in restoring the rightful government to the embattled country of Isla Trueno. The targeting of the individual organs of Sniper Elite series is FAR superior to this game in every possible way. The greatest fault of Sniper Ghost Warrior is not the severity with which it tests these long-held assumptions, but that of identity. And, most worryingly, I assumed that if a comrade's head suddenly did a perfect impression of a peach being smacked by a cricket bat, army protocol urged me to dive for cover or, at the very least, sprint away, all the time zigzagging whilst reciting the Lord's Prayer. ![]() I also assumed that sniper rifles were incredibly accurate over vast distances - but automatic rifles were not. I'm no Sun Tzu or Napoleon, but I have gleaned enough understanding of the subject matter through films, documentaries and games to make one or two credible assumptions.įor instance, I assumed that bullets exited the barrel end of a gun - from which I deduced that I couldn't be shot when it clearly wasn't pointing at me.
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